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Mario Kart Infinite is a Mario Kart game that was released for the Wii U in Winter 2014. It features an inventory where you can stock up to 10 items and also adds Trucks, Hovercrafts, and Skateboards.

ModesEdit

Grand PrixEdit

Grand Prix has you competing in a four track cup, as in previous Mario Kart games. One new addition is the ability to change whether or not items will be used in the Grand Prix.

BattleEdit

Battle is similar to Mario Kart 8's battle mode, however, it is now split into four cups, with one re-using tracks from the game and the other using old tracks.

VS RaceEdit

VS Race is the same as in Mario Kart 8.

Vehicle CreatorEdit

This is where you make your Vehicle sets. You can make one Vehicle set for each character, as well as 10 standalone sets.

CharactersEdit

StarterEdit

Mario

Medium

Luigi

Medium

Peach

Medium

Daisy

Medium

Yoshi

Light

Toad

Light

Koopa

Light

Shy Guy

Light

Baby Mario

Feather

Baby Luigi

Feather

Baby Peach

Feather

Baby Daisy

Feather

Rosalina

Cruiser

Waluigi

Cruiser


Donkey Kong

Cruiser


Metal Mario

Cruiser


Bowser

Heavy


Wario

Heavy


King Boo

Heavy


Petey Piranha

Heavy

UnlockableEdit

Diddy Kong

Medium

Dixie Kong

Medium

Tiny Kong

Medium

Lanky Kong

Medium

Birdo

Light

Bowser Jr.

Light

Toadette

Light

Dry Bones

Light

Monty Mole

Feather

Baby Donkey Kong

Feather

Baby Wario

Feather

Baby Waluigi

Feather

Chunky Kong

Cruiser

Wiggler

Cruiser

Funky Kong

Cruiser

Cranky Kong

Cruiser

Dry Bowser

Heavy

King K. Rool

Heavy

Honey Queen

Heavy

Pianta

Heavy

Vehicle PiecesEdit

Bold indicates the piece is a starter, while italics indicates the piece can change color. Underline means it is a "classic" kart (however, some have changed names (like Standard ATV=Basic) or received slight changes (like Varmint being able to change color).

Karts Bikes ATVs Trucks Hovercrafts Skateboards Tires Gliders
Standard Normal Basic Classic Sci-fi Traditional General Super Glider
Pipe Frame Bone Bike Quadripipe 8-Wheeler Diddy's Hovercraft Cardboard Roller Parafoil
Biddybuggy Sports Bike Teddy Buggy Rolling Thunder Magic Carpet Hoverboard Button DK Glider
Moo Moo Kart Varmint UFO ATV Pickup Truck Crazy Craft Sand Board Cushion Sunflower
4x4 Sugarscoot Mario Kart ATV Monster Truck Huckit Craft Longboard Barrel Blooper Sheet
School Bus Hover Bike Dolphin ATV Tractor Trailer Hover Ball Chainsaw Board POW Tires King K. Rool Glider
Mine Kart Cooligan Bike Clown Mobile Forklift Missile Jet Clam Board Stone Wheels Thwomp Glider
Crazy Cab Mountain Bike Spiny ATV Freight Hauler Hover Wagon Trash Can Lid Monster Banana Kite
Gold Kart Wire Bike Hop-O-Matic 4000 Mail Truck Hero Craft Bath Tub Sparkle Tires Mario Glider

Nitro CoursesEdit

Mushroom Cup Flower Cup Star Cup Special Cup
Luigi Stadium Mario Circuit Waluigi Construction Zone Blooper Lake Shore
Diddy Kong Beach Cooligan Peak Jungle Japes Western Junction
Daisy's Village Peach Pink Palace Fury Volcano Bowser's Castle
Honeycomb Hive Gloomy Galleon King Boo's Fun House Rainbow Road

Retro CoursesEdit

Shell Cup Banana Cup Leaf Cup Lightning Cup
3DS Shy Guy Bazaar N64 Wario Stadium Wii U Electrodrome GCN Wario Colosseum
DS Shroom Ridge GCN Mushroom City 3DS Daisy Hills SNES Bowser's Castle 3
Wii U Thwomp Ruins Wii DK Summit GBA Boo Lake Wii Dry Dry Ruins
Wii Mario Circuit GBA Cheep-Cheep Island Wii Wario's Gold Mine 3DS Rainbow Road

Changes to Retro CupsEdit

Shell CupEdit

3DS Shy Guy Bazaar: The setting has been changed from nighttime to sunrise, and the Shy Guys on Magic Carpets near the end have been removed. The boardwalk at the start of the track has been turned into an anti-gravity section, and Pokeys appear as obstacles throughout the course.

DS Shroom Ridge: The setting has been changed from daytime to midnight, and the tunnel now has better lighting. The side of the track now has a barrier to prevent players from falling off, and the flower patches have been replaced with manholes that lead into an underwater sewer shortcut. Several skyscrapers appear in the distance, as well.

Wii U Thwomp Ruins: The setting has been changed from daytime to a thunderstorm, and the stone wheels that appeared on the track have been removed, but otherwise the track remains identical.

Wii Mario Circuit: The design of Princess Peach's Castle has changed to that of New Super Mario Bros. Wii, and the characters no longer sit on the fences lining the track. The shortcut past the Chain Chomp is now a glider ramp, and the setting has been changed to an overcast day.

Banana CupEdit

N64 Wario Stadium: The track has been changed to make the shortcut at the beginning impossible to perform, and a giant Wario statue looms over the track. The big jump has been replaced with a glider section, and the track has been modified to be split into 3 sections instead of 3 laps.

GCN Mushroom City: Although the basic layout stays the same, there are one anti-gravity section when the player goes back onto the highway. Some trucks have ramps that let players drive on them and a gliding pad, and some cars have a surfboard which serves as a simple ramp. The Green Wiggler Bus is replaced with a Yellow Wiggler Bus, and there are no Bob-omb Cars.

Wii DK Summit: The setting has been changed from a snowy day to a blizzard at midnight. The lights surrounding the track are brighter than before, and the halfpipe is replaced with an anti-gravity section. DK's Treehouse from Donkey Kong Country Returns makes a cameo in the background of the course.

GBA Cheep-Cheep Island: The setting is changed from sunset to a stormy night, and the Goonies in the background have been replaced with Para-Buzzy Beetles from New Super Mario Bros. Wii. The Snowmads from Donkey Kong Country: Tropical Freeze make a cameo in this track, as well.

Leaf CupEdit

Wii U Electrodrome: The track remains mostly unchanged except for the absence of Piranha Plants.

3DS Daisy Hills: The setting has changed from a Swiss Alps-themed track to a Western-themed track, and the boardwalk has been changed into an anti-gravity section. The Goats have been replaced with Cows, and the Hot Air Balloons are now missing. Finally, the shortcut near the bridge is now removed, and players can no longer drive on the roofs of the buildings.

GBA Boo Lake: The track's setting has changed from midnight to dusk, but is otherwise untouched.

Wii Wario's Gold Mine: The setting is changed from sunset to midnight, and parts of the track have become anti-gravity sections. The shortcut is now blocked off by a pile of rocks, and the Swoopers have been replaced with Flip-Flaps from Donkey Kong 64.

Lightning CupEdit

GCN Wario Colosseum: The setting is changed from night to afternoon, and much of the track is now anti-gravity based. The shortcut across the pit is now an underwater area, and the Fire Bars are absent. The track is split into 3 sections, instead of 2 laps.

SNES Bowser's Castle 3: No noticeable changes other than the track being almost entirely pitch black.

Wii Dry Dry Ruins: The setting is changed from daytime to sunset, and the inside of the temple is now anti-gravity based. The oasis is now filled with mud, preventing anyone from falling in.

3DS Rainbow Road: The track is mostly unchanged other than the Moon being replaced with Mars, and the Mushroom is now replaced with a Rocket Trampoline.

GalleryEdit